Ok but why
Live information from the earth like weather and other data. If its raining in your city, then it will be raining in the game at this place too. Plus the game does not have all other data anyway, because entire earth is too big for your drive.
- Weather data does not need 180mbps
- You can’t disable this?
because entire earth is too big for your drive
You sorta glossed over this part.
I didn’t gloss over anything. It simply makes no sense. The Earth is not a digital object.
No one said anything about a digital representation. I can draw Earth in MS Paint and it’s like 1mb.
If your point is that it has a high resolution digital image of the Earth, just say that.
But my point still stands. I’d still rather have a 500GB local install instead of all the problems that come with game streaming.
We shouldn’t have to say that at this point, my initial reply already conveyed that information.
You sorta glossed over the part where I described how and why your reply was nonsense.
It’s not weather, it’s terrain and textures. It’s a high resolution stream of where you are flying over so you don’t need to keep the earth on your PC. The base install is supposed to be only ~30GB data, that’s not enough to see your house.
It’s dumb. I’d much rather have a 500GB install. They might as well just make the game a streaming service. It also ensures an early death for the game and no functionality without an internet connection.
How are you going to fit two petabytes of data into a 500 gigabyte install?
No one said anything about 2PB.
That’s how big this game world is.
Where did that number come from?
It’s mentioned here: https://www.flightsimulator.com/msfs2024-preorder-now-available/
”Microsoft Flight Simulator (2020) already had over two petabytes of data on the cloud. That was the whole world data.
I don’t think requiring online functionality is the death knell of a game in the year 2024. Personally, I’m excited. Their servers were so damn slow to download on initial install and I hated MSFS2020 taking up a quarter of my game drive.
I 100% disagree. Any game that requires connection to a remote server for single player functionality is dead to me. And any suggestion otherwise I take personal offense to.
This makes your local game dependent on someone else’s server. That someone else, at any time, can shut down that server with zero consequences. They can change the terms of the deal, with zero consequences. Their servers may unintentionally go down or experience other technical issues, depriving you of the product you paid for, with zero consequences. Also you simply cannot use it away from an internet connection.
You are at the mercy of the provider, who has absolutely no legal obligations to you.
Their servers were so damn slow to download on initial install
And you can’t see why that would be a massive problem while trying to livestream your game from their server?
The CDN to download the initial files were slow, the in game streaming was fine.
Yes, ownership sucks these days, but I don’t know how they’d technically pull this off as well without using a remote server. As a philosophy, if we’re purchasing games the only real choice is GoG, anything else ends up with us locked into some server-based licensing system.
Only the installs were slow. Terrain streaming worked just fine right from the start (I played it from day one) - and once it’s cached on your machine, they can shut down the servers all they want, it’s still on your machine.
Only the installs were slow. Terrain streaming worked just fine right from the start
Were you streaming at 180mbps?
and once it’s cached on your machine, they can shut down the servers all they want, it’s still on your machine.
That’s not how cache works.
Were you streaming at 180mbps?
More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.
That’s not how cache works.
In this case, it does. The cache for this simulator is a disk cache - and it’s completely configurable. You can manually designate its size and which parts of the world it’ll permanently contain. There’s also a default rolling cache (also on SSD - this program doesn’t even support hard drives), which does get overwritten over time.
because the earth is big and you don’t have a hard drive big enough to store it locally?
No one does
Yeah…? That’s my point
I don’t get it.
Imagine you would save all YouTube videos on your hard drive. You don’t have enough space for that (and time to download anyway). So the next best thing is to just stream those videos and parts you actually watch.
And this is kind of how this game works; it will only deliver those parts and download in the background (which is called streaming) what you currently visit and need. Because you don’t have enough space on your drive.
So it’s a stream-only game?
High quality photograhy of the earth streams, you don’t need to have it set to high quality
FS 2020 had an offline mode. You get much lower quality terrain and no live data like weather. I’m assuming it’s the same with FS 2024.
I don’t know if it has offline only mode.
mbtrhcs wasn’t saying that you specifically don’t have a big enough hard drive, they’re saying that MS Flight Simulator is simply too big of a game to completely store on a player’s computer.
MS Flight Simulator has a fairly accurate 3D model of the entire earth. Like, the whole thing. So it’s constantly downloading the parts that the player is currently in, and deleting the parts that they are not in.
I hope there is a manual download function for your favorite areas to play them offline, that do not get deleted over time. Kind of how maps on your phone work, just with lot more requirements.
There is. It’s called manual cache and it does exactly this:
https://i.imgur.com/MNmLqcb.jpeg
You can use as much storage space as you have available. There is no upper limit, as far as I know.